For the last few years, I have been experimenting with servo electronics to move figurative sculptures in a lifelike manner. I have been using a computer program called Visual Servo Automation (VSA), which allows me to define a wide range of motion and duration for each servo movement, then save each motion in the computer and replay it any number of times. The servomotors, programmed at different forward and reverse speeds, alone or in unison, create the effect of an animatronic figure. By having the ability to program the automaton’s movements, I can work out the motions and finesse the mechanical design before machining the parts, which saves a considerable amount of time. Moreover, I am able to change the movements of the prototype without completely redesigning the mechanism, giving creative freedom without technical limitations.